Post by angel on May 31, 2007 14:58:47 GMT -5
Name:
Naoli Cadynnosa
Gender:
Female
Race:
Elf X Demon Crossbreed
Corner Preferance:
Fire
Age:
Immortal, appearance of a young adult (18 - 22), in truth is over 175 years old.
Description:
In all respects she is stunning, a lithe proportional figure that is fit and slim, and curved in all the right places. Her enticing bosom is pronounced by a thinly stretched black undershirt that she wears over a decapitated, pale teal shift. Both layers are skin tight and have been cropped in odd arrays making some sleeves longer than the others and slanted hemlines. Her belly is exposed to show a comfortably shaded peach skin tone and flawless complexion. A tattoo has been branded in the shape of an inverted cross and acts as a guard to her deadly aspects--that would kill not only others, but also herself. She wears a low set pair of fitting breeches and wears halfway around her waist a tan leather hide that she wears for appearances and comfort. Her boots are a knee high leather, lined by sheep's wool for warmth, and she always wears guards upon her forearms to protect them from unneccessary carnage.
Rising back to her face, one can find a stunning young beauty emblazened by bright red eyes that seem warm yet unnatural. To enunciate this strange captivating color, her hair is mostly of a silver sheen, but is laced with intricate stems of black highlights. Her ears are long and elfin, but stick tight to her skull, while her long neck brings out her tall slender stature. She wears a blue stone amulet around her neck as a memory of her family--a covanent of misfits who found peace and love in one another rather than the world that shunned them.
At night she because a slightly different creature. Freed by the darkness, she finds herself lost in primordial desires and impulses as her body transforms itself minimally, but obviously. Unlike during the day, she sports a pair of dark crimson wings, tinged by the color of the blood that pumps through the leather appendages. Fangs replace her normal canines, and her eyes take on a nocturnal gleam to them. She loathes this impression of herself, hates this unnatural error in her making, and thus it is not uncommon for her to seclude herself from life during the night.
However, over the years she is beginning to cope with it, and is beginning to find that perhaps she may eventually be able to influence the transformation that she endures at sunset. For during the day, she has such a beautiful and attractive expression that holds a deep inner beauty and mystery to it. Sometimes, it can even be seen as forboding. If she can manage, she much rather remain the beautful and attractive--wingless--young woman that many people come to dream of and adore.
The demon blood is a weapon, nothing less--but it remains to unpredictable to be used effectively. Something she hopes her own strength of will and experience will eventually change.
Personality:
She a mysterious spirit--illusive and wild. She's one of a very strong mind and is very stubborn. She is also known for her brutal honesty. She'll tell it like it is, however unlike most, she is not blatant. She holds a cunning, deep and productive undertone, within every fold of her vocalization. She can twist her words to her advantage to usurp an enemy or gain a tactical advantage. She's clever like any vixen, and has a natural love for games of all kinds--anything that's challanging.
She has a noble moral, and yet, at the same time, there is a part of her that will always remain rebellious. A side that would say no, just to spite. She's known for getting into trouble, and it always has a way of finding her. She's a confident persona, and she doesn't hide it.
Some consider this confident stubborness reckless, but she understands it and accepts it as a part of herself, recognizing when it is wisest to remain silent and illusive.
There is a hidden gentleness to her, but it has fallen into submissive times as past events have left her emotionally wounded. Such soft generosities are reserved for her closest friends and reletives--being that she nolonger has such associates, her sensitivity often falls on deaf ears.
When angered, she's never been known to hold a vendetta for long, but if the bruise hurts enough, it is not uncommon for her to retaliate within a short period after the offense. She's strikes with a dangerous cunning, and prefers and enjoys the idea that she knows something that her opposer does not. When out to kill, she prefers the sly death of a poisoness kind, but the adrenaline-filled throws of a sword fight are also a favorite.
Luckily enough, her personality does not change when the night overrides her. She is always aware of what she does, but finds her more manipulative and mischevious attributes much more prominant. During the night she is much more reckless, and less "friendly," but to call her a blood thirsty beast--as many people consider nightly transigurations to be--is quite offensive to her. She feels it is a demotion of her humanity, which is far from dead... even at night.
Magics:
Her skills are reletively interesting. Born as a halfbreed, there are aspects of her that fit to a demons standards, some that mingle with elfin magic, and then a few that seem to be a concoction of both. These skills are miniciple compared to some, but those she does possess have a certain potency and secrecy in them that make them all the more dangerous and unpredictable to an opponents eye.
First and foremost she is what many call a "necromancer." This is a demonic trait. If she desires, she can commune and feel the essence of the 'willing' dead soul--meaning she cannot drag restful, unwilling, and content souls back from there peace in the afterlife.
She can draw energy from them to feed her own soul and strengthen a tired magic or failing fortitude. But of course... what is the necromancer famous for? No doubt, their ability to revive the dead, and yes... indeed, she can commit such an act. However, she does not prefer to. It is a tedious process, that requires several components to be successful. She can replace a soul into its old body, however, the body itself is not revived. If the flesh is too corroded by time, it is useless and will crumple and die a second time as soon as the soul finds itself settled. Therefore, to reanimate life the host-body must be recently deceased, as the reviving portions of the spell can only regenerate to a certain extent. The small amounts of healing are necessary to make sure the body is functional, and is a natural part of the embodiment.
Also, though rare, it has occured where a re-embodied soul has found their memory incomplete, and cannot recall certain events of their past. This can sometimes be problematic.
Now, the ability to revive the dead is not the power itself. The gift revolves around the ability to connect with departed spirits and assist their movements. This allows her to replace them in hallow shells (bodies) as the necromancer is famous for, or she can even remove them...
However, she cannot easily remove a soul from a content and living being. She can only influence it in a time of weakness--say when it is at the brink of death, if it is in a weak state of mind, or if it is willing. Yet, she has more or less discarded this ability as an option as its usefullness is limitted and its effects are unpredictable and can be disasterous.
NOTE: I have recieved permission from Promise to play such a "gifted" ability.
Her mother offered her a more gentle gift, something not as strange and opposing to life. Inheriting the innate sensory necessities of an elfin being, she is natural agile, versatile, and keen. However, something not as obvious is her natural ability to absorb and bend magic. The gift itself is constructed of simple manipulation skills, however, the purity of water's touch has been influenced by the dominant demon blood that makes up half of her genetics. Therefore, she cannot manipulate water as she can fire. She can produce it out of the palm of her hand, and sustain it over short periods of time without providing it something to feed on. She can smother or heighten its power with but a single thought and can direct its sudden movements in explosive bursts of sparks and fire. In short... manipulation of fire--miniciple, but existent. She cannot sustain large blazes until the end of time, nor can she truly concoct a ferocious wildfire with which to subdue enemies. She is mildly gifted, and does not flaunt the talent.
Now there is one last thing. It is small, but it has saved her life more than once. Fire attacks... rarely harm her. The demonic catagories of her natural make-up provide her some immunity to magically influenced emblazoned attacks. Not only does she not burn, but her body impulsively absorbs the pure magical energy, feeding it to her, and storing it for use. Any other magic can do its effect, but to fight fire with fire... is nearly useless. Only extremely large quantities and a powerful wielder can cause her harm under such an attack. Obviously, if its large enough her body won't be able to handle it and one of two things could happen. One: she could "overheat" and "shut-down" from the build-up causing her unconsciousness, or in worst case death. Or two: her body could reject the magic and cast it off, not only scalding and harming her, but anyone within the near vacinity, as the results can be explosive.
Again I state, however, that this only goes for Fire. Wind, water, and earth can still harm her in the worst of ways. She is particularly susceptable to water magic--a vital attack can leave her lame for months.
Weapons:
Though she has her magic, she rarely uses it. For the most part, it remains dormant within her and she uses it to survive and defend. She's not a very aggressive person, but she'll pitch in when provoked... but not the point. Her grandest skills, her most active defenses and offenses, lie in the two swords she bears with her. They were roughly made and it is obvious they are not of the elfin craft.
Though broad in width, they are thin and seem brittle, but their steel was forged in secret smithies deep within the mountain hords of the outer rim around the fire nation. They are strong and sharp, flattened thinly to produce a cleaner, deeper cut. It takes only a little pressure to cause a mark. Their ends have also been roughly chiselled for design and minor purpose.
History: (brief)
Her mother was an adventurous elf of the Water nation. Her father was a demon summoned by a foolish sorceror. Her father was too powerful for the sorceror to control and broke from from the foolish man's influence--releasing himself and making the whole of Algaësia his playground.
Her mother, out in the boundaries of Water encoutered her demonic father, and it was there that she was conceived. Raped, beaten, and shattered by the violation, her mother returned to her home in a shambles. Her father dissapeared elsewhere--leaving the wounded woman, thinking her dead. What's become of him now, no one knows. Most feel he is dead, killed by a hunter for the crimes he'd committed.
When Naoli was born, he mother died. The elves feared the new babe, as they knew who the father was, and understood the bloodshed, pain, and tears that were attached to his name. So, they branded Naoli when she was born with an inverted emblem to ward away dangerous and demon traits that would destroy her soul and eventually destroy the lives of others.
Still, they did not want to risk her existance in their city, as it was foreseen that her talents would not be oriented in any beneficial way towards Heiseph. The Preists convinced the current ruler of water--Rigel's precedent--that to keep and raise the babe in Heiseph's name would be sacrilage, as they were convinvced that the Water Goddess had turned her back and all favor away from the child.
Thus, they abandoned the newly born child in the space between nations, just between the borders of Fire and Water. They left her there, anticipating her death, and washing the problem from their consciences. They thought it was done.
But Fate decided her survival that day, as a passing journeyman--a humanoid mage of fire--found her in her silence. Bearing a kind heart he took her in. He was no one important and lived in a small camp in the shallows of an isolated valley. The campsite was a small amalgamation of discarded miscreants, people so opposite of what their nations desired that they were cast out and could find only a tattered peace among themselves. There were a few families--Many had young children and had left for their children's sake, or feared trouble if they sought assistance from one of the nations. The journeyman--Hanson--had lost his wife and daughter, and found comfort in raising Naoli. He raised her well, given her demonic proportions were held in check by the emblem, she began to understand concepts of patience, compassion, and moral. She grew close to everyone she grew up with, and even found the love of a young boy that she grew up with.
His name was Kiran, and he was an accident born out of a forbidden relationship--love between people of opposing nations. His parents had been banished, and they'd had no where else to go. He was around Naoli's age, though slightly older. To be quick and painless, they fell "in love" and the whole band of five or six familes found strength more in themselves than other towns and nations around them. However, disaster soon struck the innocent encampment.
Marauding bandits from Wind happened upon the small camp, nestled in that valley, and they found the innocence and peace disgusting. Taking them for Fire heathens, this troup decided to amuse themselves. Though, not really seaking to intentionally slaughter them, the group waited till sleep had overtaken everyone, and then lit the place ablaze. Tents burned, home structures smoldered and released black suffocating fumes. Nearly every family lost at least one member in the blaze, as Panic qiuckly ensued and followed realization. Naoli's mentor and guardian, Hanson, was one of the few lost. Growing on in years, he did not awake and was suffocated by the black smoke; in Kiran's haste to help a neighboring friend out of a collapsing hut, he was captured in the blaze and killed. Casualties were high, and there were only five out of fifteen that survived--including Naoli. She wasn't very close with any of these five, and therefore the band broke apart and split ways finding nothing left to hold them there.
They moved off to where they seemed fit, and Naoli became a wandering vagabond. At first, she was enraged... it was this pain and this rage that awoke hidden anger and passion, it was what first triggered her nightly transformations, for such emotional burden can crack even the strongest of bonds. Burdened by so much emotional pain and isolation she cut herself off from the world for a time, and wandered where she wished and did what she felt impulsed to do. Nothing was there to hold her back, to tie her down, or tell her no. The world was her desire, the world was her existance and she loved and lived for it. But too much freedom was inevitably her downfall. After years of ignoring the pain to enjoy the present, isolation brought old passions to the surface, and revitalised tender emotions. She found herself missing apart of her life that Kiran and Hanson had enstilled--company.
She was done. Taking on a new life, she threw her past behind her, ignoring its frequent cries and returned to the Fire nation, the only nation she found that had ever harbored her--even if it was merely the hosting site of the miscreant camp. She's waiting for life to take her away... for she has no real direction. She'll wander where it takes her.
I'm hoping the history can act as the sample.
Naoli Cadynnosa
Gender:
Female
Race:
Elf X Demon Crossbreed
Corner Preferance:
Fire
Age:
Immortal, appearance of a young adult (18 - 22), in truth is over 175 years old.
Description:
In all respects she is stunning, a lithe proportional figure that is fit and slim, and curved in all the right places. Her enticing bosom is pronounced by a thinly stretched black undershirt that she wears over a decapitated, pale teal shift. Both layers are skin tight and have been cropped in odd arrays making some sleeves longer than the others and slanted hemlines. Her belly is exposed to show a comfortably shaded peach skin tone and flawless complexion. A tattoo has been branded in the shape of an inverted cross and acts as a guard to her deadly aspects--that would kill not only others, but also herself. She wears a low set pair of fitting breeches and wears halfway around her waist a tan leather hide that she wears for appearances and comfort. Her boots are a knee high leather, lined by sheep's wool for warmth, and she always wears guards upon her forearms to protect them from unneccessary carnage.
Rising back to her face, one can find a stunning young beauty emblazened by bright red eyes that seem warm yet unnatural. To enunciate this strange captivating color, her hair is mostly of a silver sheen, but is laced with intricate stems of black highlights. Her ears are long and elfin, but stick tight to her skull, while her long neck brings out her tall slender stature. She wears a blue stone amulet around her neck as a memory of her family--a covanent of misfits who found peace and love in one another rather than the world that shunned them.
At night she because a slightly different creature. Freed by the darkness, she finds herself lost in primordial desires and impulses as her body transforms itself minimally, but obviously. Unlike during the day, she sports a pair of dark crimson wings, tinged by the color of the blood that pumps through the leather appendages. Fangs replace her normal canines, and her eyes take on a nocturnal gleam to them. She loathes this impression of herself, hates this unnatural error in her making, and thus it is not uncommon for her to seclude herself from life during the night.
However, over the years she is beginning to cope with it, and is beginning to find that perhaps she may eventually be able to influence the transformation that she endures at sunset. For during the day, she has such a beautiful and attractive expression that holds a deep inner beauty and mystery to it. Sometimes, it can even be seen as forboding. If she can manage, she much rather remain the beautful and attractive--wingless--young woman that many people come to dream of and adore.
The demon blood is a weapon, nothing less--but it remains to unpredictable to be used effectively. Something she hopes her own strength of will and experience will eventually change.
Personality:
She a mysterious spirit--illusive and wild. She's one of a very strong mind and is very stubborn. She is also known for her brutal honesty. She'll tell it like it is, however unlike most, she is not blatant. She holds a cunning, deep and productive undertone, within every fold of her vocalization. She can twist her words to her advantage to usurp an enemy or gain a tactical advantage. She's clever like any vixen, and has a natural love for games of all kinds--anything that's challanging.
She has a noble moral, and yet, at the same time, there is a part of her that will always remain rebellious. A side that would say no, just to spite. She's known for getting into trouble, and it always has a way of finding her. She's a confident persona, and she doesn't hide it.
Some consider this confident stubborness reckless, but she understands it and accepts it as a part of herself, recognizing when it is wisest to remain silent and illusive.
There is a hidden gentleness to her, but it has fallen into submissive times as past events have left her emotionally wounded. Such soft generosities are reserved for her closest friends and reletives--being that she nolonger has such associates, her sensitivity often falls on deaf ears.
When angered, she's never been known to hold a vendetta for long, but if the bruise hurts enough, it is not uncommon for her to retaliate within a short period after the offense. She's strikes with a dangerous cunning, and prefers and enjoys the idea that she knows something that her opposer does not. When out to kill, she prefers the sly death of a poisoness kind, but the adrenaline-filled throws of a sword fight are also a favorite.
Luckily enough, her personality does not change when the night overrides her. She is always aware of what she does, but finds her more manipulative and mischevious attributes much more prominant. During the night she is much more reckless, and less "friendly," but to call her a blood thirsty beast--as many people consider nightly transigurations to be--is quite offensive to her. She feels it is a demotion of her humanity, which is far from dead... even at night.
Magics:
Her skills are reletively interesting. Born as a halfbreed, there are aspects of her that fit to a demons standards, some that mingle with elfin magic, and then a few that seem to be a concoction of both. These skills are miniciple compared to some, but those she does possess have a certain potency and secrecy in them that make them all the more dangerous and unpredictable to an opponents eye.
First and foremost she is what many call a "necromancer." This is a demonic trait. If she desires, she can commune and feel the essence of the 'willing' dead soul--meaning she cannot drag restful, unwilling, and content souls back from there peace in the afterlife.
She can draw energy from them to feed her own soul and strengthen a tired magic or failing fortitude. But of course... what is the necromancer famous for? No doubt, their ability to revive the dead, and yes... indeed, she can commit such an act. However, she does not prefer to. It is a tedious process, that requires several components to be successful. She can replace a soul into its old body, however, the body itself is not revived. If the flesh is too corroded by time, it is useless and will crumple and die a second time as soon as the soul finds itself settled. Therefore, to reanimate life the host-body must be recently deceased, as the reviving portions of the spell can only regenerate to a certain extent. The small amounts of healing are necessary to make sure the body is functional, and is a natural part of the embodiment.
Also, though rare, it has occured where a re-embodied soul has found their memory incomplete, and cannot recall certain events of their past. This can sometimes be problematic.
Now, the ability to revive the dead is not the power itself. The gift revolves around the ability to connect with departed spirits and assist their movements. This allows her to replace them in hallow shells (bodies) as the necromancer is famous for, or she can even remove them...
However, she cannot easily remove a soul from a content and living being. She can only influence it in a time of weakness--say when it is at the brink of death, if it is in a weak state of mind, or if it is willing. Yet, she has more or less discarded this ability as an option as its usefullness is limitted and its effects are unpredictable and can be disasterous.
NOTE: I have recieved permission from Promise to play such a "gifted" ability.
Her mother offered her a more gentle gift, something not as strange and opposing to life. Inheriting the innate sensory necessities of an elfin being, she is natural agile, versatile, and keen. However, something not as obvious is her natural ability to absorb and bend magic. The gift itself is constructed of simple manipulation skills, however, the purity of water's touch has been influenced by the dominant demon blood that makes up half of her genetics. Therefore, she cannot manipulate water as she can fire. She can produce it out of the palm of her hand, and sustain it over short periods of time without providing it something to feed on. She can smother or heighten its power with but a single thought and can direct its sudden movements in explosive bursts of sparks and fire. In short... manipulation of fire--miniciple, but existent. She cannot sustain large blazes until the end of time, nor can she truly concoct a ferocious wildfire with which to subdue enemies. She is mildly gifted, and does not flaunt the talent.
Now there is one last thing. It is small, but it has saved her life more than once. Fire attacks... rarely harm her. The demonic catagories of her natural make-up provide her some immunity to magically influenced emblazoned attacks. Not only does she not burn, but her body impulsively absorbs the pure magical energy, feeding it to her, and storing it for use. Any other magic can do its effect, but to fight fire with fire... is nearly useless. Only extremely large quantities and a powerful wielder can cause her harm under such an attack. Obviously, if its large enough her body won't be able to handle it and one of two things could happen. One: she could "overheat" and "shut-down" from the build-up causing her unconsciousness, or in worst case death. Or two: her body could reject the magic and cast it off, not only scalding and harming her, but anyone within the near vacinity, as the results can be explosive.
Again I state, however, that this only goes for Fire. Wind, water, and earth can still harm her in the worst of ways. She is particularly susceptable to water magic--a vital attack can leave her lame for months.
Weapons:
Though she has her magic, she rarely uses it. For the most part, it remains dormant within her and she uses it to survive and defend. She's not a very aggressive person, but she'll pitch in when provoked... but not the point. Her grandest skills, her most active defenses and offenses, lie in the two swords she bears with her. They were roughly made and it is obvious they are not of the elfin craft.
Though broad in width, they are thin and seem brittle, but their steel was forged in secret smithies deep within the mountain hords of the outer rim around the fire nation. They are strong and sharp, flattened thinly to produce a cleaner, deeper cut. It takes only a little pressure to cause a mark. Their ends have also been roughly chiselled for design and minor purpose.
History: (brief)
Her mother was an adventurous elf of the Water nation. Her father was a demon summoned by a foolish sorceror. Her father was too powerful for the sorceror to control and broke from from the foolish man's influence--releasing himself and making the whole of Algaësia his playground.
Her mother, out in the boundaries of Water encoutered her demonic father, and it was there that she was conceived. Raped, beaten, and shattered by the violation, her mother returned to her home in a shambles. Her father dissapeared elsewhere--leaving the wounded woman, thinking her dead. What's become of him now, no one knows. Most feel he is dead, killed by a hunter for the crimes he'd committed.
When Naoli was born, he mother died. The elves feared the new babe, as they knew who the father was, and understood the bloodshed, pain, and tears that were attached to his name. So, they branded Naoli when she was born with an inverted emblem to ward away dangerous and demon traits that would destroy her soul and eventually destroy the lives of others.
Still, they did not want to risk her existance in their city, as it was foreseen that her talents would not be oriented in any beneficial way towards Heiseph. The Preists convinced the current ruler of water--Rigel's precedent--that to keep and raise the babe in Heiseph's name would be sacrilage, as they were convinvced that the Water Goddess had turned her back and all favor away from the child.
Thus, they abandoned the newly born child in the space between nations, just between the borders of Fire and Water. They left her there, anticipating her death, and washing the problem from their consciences. They thought it was done.
But Fate decided her survival that day, as a passing journeyman--a humanoid mage of fire--found her in her silence. Bearing a kind heart he took her in. He was no one important and lived in a small camp in the shallows of an isolated valley. The campsite was a small amalgamation of discarded miscreants, people so opposite of what their nations desired that they were cast out and could find only a tattered peace among themselves. There were a few families--Many had young children and had left for their children's sake, or feared trouble if they sought assistance from one of the nations. The journeyman--Hanson--had lost his wife and daughter, and found comfort in raising Naoli. He raised her well, given her demonic proportions were held in check by the emblem, she began to understand concepts of patience, compassion, and moral. She grew close to everyone she grew up with, and even found the love of a young boy that she grew up with.
His name was Kiran, and he was an accident born out of a forbidden relationship--love between people of opposing nations. His parents had been banished, and they'd had no where else to go. He was around Naoli's age, though slightly older. To be quick and painless, they fell "in love" and the whole band of five or six familes found strength more in themselves than other towns and nations around them. However, disaster soon struck the innocent encampment.
Marauding bandits from Wind happened upon the small camp, nestled in that valley, and they found the innocence and peace disgusting. Taking them for Fire heathens, this troup decided to amuse themselves. Though, not really seaking to intentionally slaughter them, the group waited till sleep had overtaken everyone, and then lit the place ablaze. Tents burned, home structures smoldered and released black suffocating fumes. Nearly every family lost at least one member in the blaze, as Panic qiuckly ensued and followed realization. Naoli's mentor and guardian, Hanson, was one of the few lost. Growing on in years, he did not awake and was suffocated by the black smoke; in Kiran's haste to help a neighboring friend out of a collapsing hut, he was captured in the blaze and killed. Casualties were high, and there were only five out of fifteen that survived--including Naoli. She wasn't very close with any of these five, and therefore the band broke apart and split ways finding nothing left to hold them there.
They moved off to where they seemed fit, and Naoli became a wandering vagabond. At first, she was enraged... it was this pain and this rage that awoke hidden anger and passion, it was what first triggered her nightly transformations, for such emotional burden can crack even the strongest of bonds. Burdened by so much emotional pain and isolation she cut herself off from the world for a time, and wandered where she wished and did what she felt impulsed to do. Nothing was there to hold her back, to tie her down, or tell her no. The world was her desire, the world was her existance and she loved and lived for it. But too much freedom was inevitably her downfall. After years of ignoring the pain to enjoy the present, isolation brought old passions to the surface, and revitalised tender emotions. She found herself missing apart of her life that Kiran and Hanson had enstilled--company.
She was done. Taking on a new life, she threw her past behind her, ignoring its frequent cries and returned to the Fire nation, the only nation she found that had ever harbored her--even if it was merely the hosting site of the miscreant camp. She's waiting for life to take her away... for she has no real direction. She'll wander where it takes her.
I'm hoping the history can act as the sample.